Lanes, Animations, and 4.4.1
Hello again! I'm back with a small bundle of two updates.
The Card Game Course
I have two new chapters to share:
Chapter 8 sets up three lanes to play cards into, with some extra features like highlighting free lanes with meshes and materials and handling batches of signals.
Then, chapter 9 is all about animations, using linear interpolation to make all the cards move and rotate over time. This leads to some interesting new topics like exponential decay functions, and interpolating angles.
As usual If you want to see the source code for these topics, it is freely available in a public git repo.
Maintenance updates
The other main part of this update was updating the project to target Godot version 4.4.1. This had some unfortnuate overhead as a bunch of little things fell over, but everything is now happily up and running for you to try out with the latest stable version of the engine.
What's next
The main focus is still on the card game portion of the course, which is moving onto the topic of simple enemies that will play their own cards to the lanes.
Hope you enjoy and see you soon with another update! ✨
Files
Get Godot 4 Beginners
Godot 4 Beginners
The essential course to get started in the cutting edge Godot 4.
Status | In development |
Category | Tool |
Author | Bramwell |
Genre | Educational |
Tags | Game engine, godot-4, guide, sourcecode, Tutorial |
More posts
- The Card Game - Part 2Feb 12, 2025
- Chapter 6 - The Card GameJan 07, 2025
- Godot 4.3 and PhysicsOct 02, 2024
- Wrapping up the NavigationServerFeb 12, 2024
- Navigation NewsJan 11, 2024
- Volumetric Fog and God RaysSep 12, 2023
- Adding Videos: How to make a 3D PlatfomerJul 25, 2023
- The big 4.1 update!Jul 06, 2023
- Checkpoints, Objectives, Particles, and the RoadmapMay 10, 2023
Comments
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Sweet, gonna check this out tonight