Godot 4 Beginners on Beta 1
Godot 4 Beginners and Beta 1
Following the announcement of the Godot 4 Beta release on the 15th of September I have been hard at work updating the course to the latest beta version, and it is available now!
This is 4 versions newer than the last iteration of the course so be sure to download the new Beta and check it out!
Beta link: https://downloads.tuxfamily.org/godotengine/4.0/beta1/
I have tried to make the core of the course more stable as I was experiencing graphical issues swapping between many scenes with SDFGI enabled, so in the meantime I am using VoxelGI for the core demo and SDFGI exclusively for Cards of Mallardy.
Known issues:
- There are some issues with particle physics at present leading to particles getting stuck in place on collisions, so the ball pit in the particle physics demo is behaving a bit wonkily.
- There is a known issue in Beta 1 with particles generating a multimesh error every frame, so be wary. If you want to avoid this issue the problem is already fixed in master, so you can download a version of the beta with this fix included. https://github.com/godotengine/godot/issues/65888
Compute Shaders
As a little treat I have included my current experimentation with compute shaders in the source files. Exploring the compute shader folder in the shader guide section will let anyone with the course experiment on the GLSL front right now.
This will lead into the next update which will contain the next written guide about Vulkan, and the compute shader work adapted into an actual demo in the course itself.
Thanks a bunch, and I will see you soon for the next update!
Files
Get Godot 4 Beginners
Godot 4 Beginners
The essential course to get started in the cutting edge Godot 4.
Status | In development |
Category | Tool |
Author | Bramwell |
Genre | Educational |
Tags | Game engine, godot-4, guide, sourcecode, Tutorial |
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Comments
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I'm on a mac and the demo is almost unplayable, very laggy, very pixelated. I think it would be nice to be able to change some settings to lower some graphics or something if that's what's needed. I don't know if it has anything to do with the build, but I see in a lot of places when you download software, you can download for intel (which I have) and apple silicone (m1/m2). Not sure if that's what's needed but I noticed there's only one mac download.
This is not meant as hate, I hope you can use the feedback to improve your product. Looking forward to see what this is going to turn into in the future.
Thanks for the feedback I do really appreciate it and want to make the course the best it can be so no worries at all ^^
I've just been adding some settings options to the demo, so that should help out for getting better performance options - I've just made a task for myself to test the mac version some more as well :)
Thanks, really cool stuff :)
Hi Alfred, I'm from a Chinese publishing company and we're interested in your game Brazilian Street Food Simulator, is it okay to talk about the cooperation? My email : chenzengni@4399inc.com Secondary email:chenzengni@4399inc.com Skype ID: live:515731828
Thank you for all your hard work! This is great!