Collectibles and Animations


New topics and free stuff!

Since Godot 4's official release I've been thrilled by the community's reaction and the number of people trying out Godot 4 Beginners. I've spent the week and a half since hard at work on trying to get the Making a 3D Platformer guide finished, and now I'm excited to put out the next two sections:

Chapter 6 - Collectibles

This chapter covers creating collectible coins, with the Area3D node, and animating them with an AnimationPlayer and Tween. As well as our first forays into adding a user interface, with a Label for keeping track of how many coins you have.


Chapter 7 - Animated Characters

This topic covers replacing the capsule that has served as our player character with an Animated model made by Kay Lousberg!

We explore importing GLB 3D assets and using an AnimationTree to control imported animations.


Free samples!

I've been wanting to provide a sample of the course for free since its inception. With the progress on the 3D platformer topic, the first 3 sections are now available for download! So, anyone undecided can get a taste of the quality of the course materials and hopefully whet their appetite for more guides.

What's next

I am still focusing on the Platformer guide, with 2 topics left before it is complete:

  • Chapter 8 – Respawn points and objectives
  • Chapter 9 – Particles and sounds

When those two chapters are done, I will be working on a large-scale supplementary video to give the process of getting set up in Godot 4 the most comprehensive coverage I can.

Lastly, I need to rewrite the introduction chapter, as that was written during the alpha, and much has changed in that time.

Files

04-Making-A-Basic-3D-Platformer-v0.4.1.zip 39 MB
Mar 13, 2023
Making-A-Basic-3D-Platformer-Sample.zip 16 MB
Mar 13, 2023

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