Alpha 14 update
Godot 4 Alpha 14 is out!
And with it are a whole host of exciting new features you can read about in the official blog post and download here. So, I have updated the course to support this new version. If you are updating your own projects, one key change I encountered was the way shader parameters are referred to in animations has changed, no longer requiring the word shader_param. Unfortunately for me this meant all my animations using shaders needed fixing by hand. Additionally, the set_shader_param() function has been renamed to set_shader_uniform().
Another issue I have experienced is changes in behavior with particle physics. At present in the particle physics demo scene particles tend to freeze in place when colliding regardless of friction settings, so be aware this appears a regression of some kind.
Since the last update and post I spent quite a lot of time working on a video about the hands of cards seen in Cards of Mallardy.
As for future content I am quite deep into researching how compute shaders operate in Godot 4, so expect the next update to be focused on them. I have also been working on the next written sections of the guide on the topic of Vulkan and SDFGI.
Thats it for now, see you soon in the next one!
Files
Get Godot 4 Beginners
Godot 4 Beginners
The essential course to get started in the cutting edge Godot 4.
Status | In development |
Category | Tool |
Author | Bramwell |
Genre | Educational |
Tags | Game engine, godot-4, guide, sourcecode, Tutorial |
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Comments
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This is looking really great! I plan on purchasing this course in a couple of weeks when beta 1 drops
hi went to purchase page, is there any PDF file instead of DEMO which can explain what all things we will learn in this course ?
Do we also make the entire 3D scene and character movements from scratch or gdquest alike plug and play tutorials ?
Heya! The course is currently under development, so what's included at present is the source code for the demo as a whole as well as these chapters i've finished writing, which focus more on transitioning from Godot 3 to Godot 4 and explaining the new features and how to use them.
This devlog contains the content to be added, but the dates are innacurate: https://bramwell.itch.io/godot-4-beginners/devlog/362144/transitioning-to-gdscri...
Hope that helps c:
thanks , this helps
Sweet, can't wait to try it out later today