Water shaders and Beta 4
Godot 4 Beta 4 is out!
I am excited to announce the course is highlighted in the beta 4 official blog post! Along with that the course itself is updated to run on Beta 4.
Beta 3 was released while I was amid some hefty improvements to the visuals and animations in the course, but thankfully I got those wrapped up in time to align with Beta 4’s release.
Visual improvements
I have been busy improving the water shader using visual shaders. I was able to put out a matching video to go along with that you can check out below!
But that only covers the basics, I am working on a follow up video about utilizing the depth buffer, as that has changed in Godot 4, but lets you add simple ripples where the water meets surfaces.
Improved animations
I finally introduced KayKit animations kit into the course, giving Ducky access to many premium animations. I spent some time tweaking the character controller to better fit these animations.
In fact, a built-in set of combat animations made it quite easy to add some combat to our little lead duck, try not to be too intimidated by his swordplay prowess.
This still needs some more polish, but you can equip the sword at any time by pressing "e", then attack with "left click" .
My plight with slopes
Spending intimate time focusing on animations led to trying to tackle a personal bugbear with RigidBody player characters, travelling up slopes.
As forces are applied to the player relative to the character a lot of force is lost when trying to walk up a slope leading to slow climbs – but I have now made some adjustments, so the player moves relative to the slope they are standing on.
What’s next
I’m still working on written guides and the video I mentioned earlier, but I currently have some plans to better gamify the demo levels I currently have, hoping to show some of that soon.
Thank you all and see you in the next one!
Files
Get Godot 4 Beginners
Godot 4 Beginners
The essential course to get started in the cutting edge Godot 4.
Status | In development |
Category | Tool |
Author | Bramwell |
Genre | Educational |
Tags | Game engine, godot-4, guide, sourcecode, Tutorial |
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Comments
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OH NO, the performance on my computer is too low....
Godot4 seems has much more work to do~~~
Sorry to hear that! I am adding in game settings at the moment but you can open Project Settings and manually set properties like anti aliasing, SSAO and SSIL at the moment for a smoother experience :(
What's more can I get except the yotube tutorial when bought the asset?
And could we use C# in future?
Heya! The video from 9:25 covers most of whats in the course at the moment.
And this blogpost has a roadmap for much of the content although all the dates are now wrong, but it does show the intended content at least: https://bramwell.itch.io/godot-4-beginners/devlog/362144/transitioning-to-gdscri...Unfortunately I don't have any immediate plans to cover C# as I don't have any personal experience with the language - that could change if I see lots of demand for it though :)
Fetched it!
Support your work!
And where should I use these assets to start?
I don't think there's a wrong way to get started, either reading the existing materials or openning the project in the latest beta version and seeing how all the pieces fit together, opening any scenes you're interested in when you run them :)